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Yeah that was the problem my fps was to high. I put it on 12 fps and it saved perfectly. Still weird that my animations that were on a higher fps did save yesterday though. Big thanks ^^ Yes, but were those animations shorter in duration? You could theoretically export at 1 million FPS IF the duration of the animation was 1 millionth of a second (it would only be one frame.) In other words, what matters is the final size of the resulting sprite sheet image, but obviously, the higher the FPS setting for that specific animation, the bigger the resulting sprite sheet. Another option if you need the high FPS is the try exporting as sequential images, because then you cant hit the 'image too big' limit based on frame count.
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You're very welcome. Glad I could help. Yes, but were those animations shorter in duration? You could theoretically export at 1 million FPS IF the duration of the animation was 1 millionth of a second (it would only be one frame.) In other words, what matters is the final size of the resulting sprite sheet image, but obviously, the higher the FPS setting for that specific animation, the bigger the resulting sprite sheet. Another option if you need the high FPS is the try exporting as sequential images, because then you cant hit the 'image too big' limit based on frame count. You're very welcome. Glad I could help Just to answer you question no my files were even bigger and had more complex animations.
So thats why I found it weird. Hope this can help other newbies like me ^^. Just to answer you question no my files were even bigger and had more complex animations. So thats why I found it weird. Hope this can help other newbies like me ^^ That is very strange. Unless your system suddenly has (or is allocating to Spriter) less ram and graphics memory, I can't imagine why it would work one day and not the next with the same exact settings. Singari Sarakku Remix Mp3 Download. Did you change anything inside the animations/Spriter file between the two days that might explain the difference?
Like adding new images to the frames, which would expand the overall size of each frame, thereby making the resulting sprite sheet bigger? That is very strange. Unless your system suddenly has (or is allocating to Spriter) less ram and graphics memory, I can't imagine why it would work one day and not the next with the same exact settings. Did you change anything inside the animations/Spriter file between the two days that might explain the difference? Like adding new images to the frames, which would expand the overall size of each frame, thereby making the resulting sprite sheet bigger? No I didn't except for 1 animaton yesterday where in 1 frame I changed the shoe image with another shoe image to make the position better.
But didn't had any errors here. My pc has 12 gb ram 4 exclusivly for everything thats animation and video. So I was confused this morning why It didn't wnated to work. Hello, i been using Spriter and is a great tool, but i have a bug with the collision rectangle.
For some reason the collision box is created in the xml with negative height ->h='-88', i can see the collision in spriter with no problems, but this give me problems in the unity plugin SpriterDotNet (it doesn't show properly) I did nothing special in the project i just create this boxes after the first frame in the timeline and later in the time line added another box, and this second box, was saved with negative height EDIT:The problem happens when you draw the box with the alt from the bottom side to the top I don't know if this can happen also horizontally. Shortcut Romeo Full Movie Download. Hello, i been using Spriter and is a great tool, but i have a bug with the collision rectangle.
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